Description
In this book, you will learn about the history of 3D graphics on Linux, the benefits and challenges of using 3D graphics on Linux, and how to get started with 3D graphics on Linux. You will also learn about the basics of 3D graphics, including polygons and meshes, textures and materials, lighting and shading, cameras and projection, and animation.
Once you have a solid foundation in the basics of 3D graphics, you can move on to more advanced techniques, such as ray tracing, global illumination, particle systems, procedural generation, and physics simulation. You will also learn about 3D graphics libraries for Linux, such as OpenGL, Vulkan, SDL, Qt, and GLFW.
With your newfound knowledge of 3D graphics on Linux, you can start creating your own 3D models, textures, and animations. You can also create your own 3D games and visualizations. The possibilities are endless!
This book is written in a clear and concise style, with plenty of examples and illustrations. It is also packed with tips and tricks to help you get the most out of 3D graphics on Linux.
Whether you are new to 3D graphics or you are looking to learn more advanced techniques, 3D Graphics for Linux: A Comprehensive Guide has something for you.
So what are you waiting for? Start learning 3D graphics on Linux today!
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Language : English
Dimensions : 6 x 9 inches
Pages : 172 pages
Pasquale De Marco stands as a prolific author whose literary prowess knows no bounds. With a passion for storytelling that transcends genres, he has made a name for himself as a versatile writer with the extraordinary ability to captivate readers across diverse literary landscapes. His journey as an author is marked by an insatiable curiosity, a love for the written word, and a relentless commitment to sharing knowledge and experiences with the world.
Pasquale De Marco collaborates with a dedicated team of ghostreaders who assist him in evaluating and editing the manuscripts. His collaborators are not only skilled professionals but also avid readers who purchase and read books as a personal hobby. This unique blend of creativity allows Pasquale to push the boundaries of traditional publishing, making literature more accessible and diverse.
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